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Circle of shepherd druid11/25/2023 ![]() Moon and Shepherd are the two mechanically strongest Druid subclasses so you can't go wrong with either of them. Eventually you will fail one, and for summon spells the consequences for doing so are high. Keep in mind I am not saying that Moon Druid is bad (in fact they are actually the strongest druids by a country mile) and they are indeed better at maintaining concentration but they are designed to be a melee class which means you will get hit and you will have to make more concentration checks. Putting yourself in a situation where you could be increasing the number of enemies that your party has to deal with. The best outcome of a failed concentration check for a summon spell is that the creature disappears, however for spells such as conjure elemental the creatures summoned stay for the duration of the spell and become hostile to you and your party. If you want to use summons don't play a character that is designed to go into melee range ie Moon Druid. So I know I am late to this discussion, but since I haven't seen this point made yet it needs to be said. I cannot express how excellent shepherd druid is. Not to mention your unicorn spirit is also healing 10 hp to allies on top of your conjures. Action economy is everything and you have 2 huge 75 hp buffers between you and the enemy. ![]() So to recap magical attacks and at level 10 you can upcast at level 5, so 2 constrictor snakes with +16 total of 76 HP (8HD), and with your unicorn spirit+healing Word you are healing these conjures 15 hp per round is absurd. Lvl 10(this is a bit late game but still relevant) 5hp per creature PER round? Not to mention this stacks with unicorn spirit so if you drop a healing word on top of your level 10 ability theyre also gaining healing per your druid lvl? ![]() Lvl 6 magical attacks, and bulkier 2hp per hit die You CANT COMPETE with shepherd if you want tk be summoning. Unless you're moon druid you're midline at best. Everyones talking about concentration checks as if youre ever going to be on the frontline. There is no better minionmancer in the game. I probably will be picking up ritual caster (Wizard) and a 1 level cleric dip along the way as well if that influences the discussion. My current train of thought is I'm debating whether or not the bonuses from Shepherd druids summons are enough to make it better than the combat forms + the eventual elemental forms of Moon Druid alongside the Moon Druid also being able to summon the same creatures with less HP and non-magical attacks. The DM has also made it clear that I'll be allowed to choose my summons. However, the wild shape is a cool feature and It could aid being a frontline alongside our fighter should the need arise. I do like the summoning aspects of the druid class and that's something that brought me to it in the first place. The party currently only has one official front liner (Fighter) and the rest are various casters (Undead Warlock, Abjuration Wizard, and Draconic Sorcerer). Currently, I'm trapped between Shepherd Druid and Moon Druid. So I'm trying to decide on a Druid Circle for my Sea Elf Character. Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginaråharacters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.SFW posts should not receive NSFW comments. The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.
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